This was a prototype completed as part of Into Games Studio Live week. My group of 6 was tasked with creating a new take on the curved shot mechanic on Splash Damage's game Outcasters. I was project leader and created most of the 3D models including the character and animations. I also created the level design and helped with some programming tasks. We had a tight deadline on this project but it was a lot of fun and helped us work to an industry pipeline for the duration of the assignment.